![]() There are no longer exceptions for ghosts that died from their needs (e.g. (Thanks to jackboog21 for finding a way to lock this down.) Users should no longer find that ghosts still have human needs despite them having been removed. I will keep looking for a way to remove the needs without editing them all. The only safe way I can remove the traits is to edit every ghost trait. I am no longer editing all the ghost traits.įixed the problem with version 2.0 where ghosts would be removed from the game. It should now work even more like the death type ghost traits. Made some minor changes to the global ghost trait. They should now have their death traits and the global trait. ![]() I think I've fixed the problems where ghosts weren't proper ghosts. Most moods are at 50%, some at 150% and some have been left at 100%. Ghosts might be able to pass on their Ghostlyness (You must have my Trait/Custom Life State Inheritance & Club Filters Mod for this to work.)Īdded modifiers for moods. ![]()
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